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Recent Posts The tissue is very soft too The current environment is promising and the company is continuing discussions with a number of interested parties. We urgently need a European Research Area to inject fresh competition, generate more excellence, and attract and retain the best global talent. We will start with the basic mechanics interaction with the world, inventory, map, NPC cycles and we will constantly update this build with new features as we progress with the development dialogues, bows, hunting, crafting, combat, horses.
This is the access to Alpha version of the game and it will be available to all tiers from the Baron onwards. Our backers can influence the development, help us improve the game, and give us feedback about our game mechanics.
We are using Cryengine to power our game. It's been used to create cutting-edge games like the Crysis trilogy and Ryse, as well as the crowd-funded project Star Citizen.
We plan to release these tools to the modding community. We plan to release the game on all major platforms: PC, Mac, Linux and next-gen consoles. You will be free to choose any platform the game will be released on as your reward. Regarding Early Access to the game, at the moment we can guarantee it only on PC, however we will do our best to make it available on as many other platforms as possible. Most of us have worked together in the past, so we know each other well.
As of now, we have about thirty people on staff, which is, of course, not enough to make the kind of large RPG we have in mind in any timely fashion.
We want to avoid the common mistakes that can bog down a project of this nature, and that starts with having a clear vision, detailed design, mature technology, efficient internal processes, and an experienced team.
Specifically, our plan asks for another 1, months of manpower, which means we need another 20 months to finish the game this includes a six-month period for tuning and testing. Dating Daisy Indiegogo Over a decade of industry experience, starting as a 2D artist on bit computers. Mafia won Game of the Year and Best Screenplay awards in a number of countries and has an After releasing Fish Fillets inthe studio created the real-time strategy game Original War three years later.
Started with self-published text games for Atari and then he worked as a lead designer in Bohemia Interactive Operation Flashpoint: Later Viktor helped to produce ArmA, a spiritual successor of Operation Flashpoint, and then worked in 2K Czech on new, not yet announced title.
Roman Zawada One of the most accomplished 3D artists in our country. His intimate knowledge of CryEngine is especially valuable to our current project. You can also follow our YouTube channel. After seeing our trailer, you might ask: Does no major publisher want it? Warhorse is a comparatively small studio. We now have about thirty people, and it took us more than eighteen months to develop what you've just seen.
Our plan was to develop a prototype, pitch it to publishers, and finish development with the subsequent money. People want wizards and dragons. The response from players has always been great. There is no medieval first-person RPG out there, but it does not necessarily follow that nobody wants one - only that there is no easy box for marketing to pigeonhole it in. Our investor is strong and capable of funding the complete development of our project.
But he does not follow the game industry very closely, and needs proof that publishers and marketers are wrong about our game - that you are indeed interested in a mature, medieval RPG that emphasizes freedom and authenticity.
And so we stand, as a studio, at a crossroads. Either those naysayers are right, and there truly is no desire for the game we are making, or we are right. Either way, we think Kickstarter is a great way to find out. The sum we are asking for is about ten percent of our total budget; for our investor, however, it is proof that there is real demand for the game, and that there is a point to keeping it funded.
Every extra dollar will allow us to make the final product that much better because it means more money for development and more support from our investor. Should our Kickstarter campaign fail, it will mean that we were wrong, that there is no interest to play a game with the atmosphere of Braveheart, and that we will have to start considering working on some mobile MMO, because that's where the money is these days or so everybody tells us.
We are, however, positive that our instincts are right. So help us to make our vision a reality. You will be able to post on our forums with your unique Kickstarter backer's badge. Digital copy of the game: You will be able to download and play a copy of Act I of our game.
Digital manual, Soundtrack, Making-of video: You will get PDF copy of the game manual, complete game soundtrack in mp3, and permanent link for streaming video of our making-of documentary. Boxed copy of the game: You will receive your own copy of Act I in a nice digipak box. This box will also contain soundtrack CD and DVD with the making-of video, as well as a printed manual.
CE will contain a T-shirt with Kingdom Come: CE will contain a 24" x 36" full color poster of the game. In higher tiers this poster will be signed by members of the development team. CE will contain a set for playing authentic medieval precursor to computer games. CE will contain unique coin with original design, stamped in limited quantity for our backers. In lower tiers, the coin will be made of brass; for higher levels, it will be made of sterling silver.